Hyperspace endless zoom · space · your image
Every scene is a shader that keeps generating new texture as it zooms, so the dive never runs out. The image scenes use a picture you load.
Sound Weaver drag to look · scroll: speed
Music Box every note draws its own line
Harmony Lattice drag to pan · scroll: zoom
One step right is a perfect fifth, one step up a major third, so every triangle is a chord: up-triangles major, down-triangles minor. The notes playing light up and the view drifts toward the key.
Cymatics tap: restrike · scroll: zoom
Sand on a vibrating plate gathers where the plate stands still. A mode’s pitch goes as √(n²+m²), so every note is matched to the standing wave whose pitch it is and a chord draws all of them at once.
Sound Terrain drag to look · scroll: height
Each slice of the spectrum becomes one ridge and stays where it was cut, so the track builds its own landscape behind you. Cutting a slice in time with the beat lines the ridges up into bars.
Attractor drag to turn · scroll: zoom · tap: restart
Bass, mid and highs are the constants in the equations, not a scale factor on the picture: the music decides which shape the system settles into, and every hit knocks the point onto a new path.
Song Memory double-tap: forget
Every moment is compared with every moment held in memory. A repeated chorus draws a line parallel to the diagonal, a held section fills a block, and the curve underneath peaks where sections change.
3D Worlds drag to look · scroll to zoom
Every scene is raymarched on the graphics card: rays are traced into a mathematically defined world for each pixel, every frame. Double-click the picture to reset the camera.
Ink drag to stir · tap to splash
Swarm hold to pull · tap to blast
Mandala draw on the picture
Laser show drag to spin · double-tap: new
MilkDrop presets 0
Edit this presetas authored
Crossfade when the preset changes.
Presets are compiled MilkDrop 2 files. The edit dials layer your changes on top of the running preset, the way MilkDrop's M menu did, and are remembered per preset.
AVS stack 320 px
Edit effect
Runs top to bottom like an AVS preset: Trans effects warp last frame's pixels, then Render effects draw on top. ● in the Effect list = enabled.
Classic tap the picture: analyzer · scope · both
Reactor feedback · ring · spokes · sparks
More drive · fine tuning · auto-change · quality
Music drive
Kick and bass: size, zoom, punch and shockwaves.
Vocals, snare and synths: spin, twist and color shifts.
Hats and cymbals: sparkle, flicker and fine detail.
Extra punch on every kick, snare and hat it catches (the lights above).
How different quiet and loud look. 0 = every song fills the screen, 100% = quiet stays calm, loud explodes.
Fine tuning
How strongly the music moves shapes, on top of Reaction.
How strongly the music drives Color pulse, on top of Reaction.
Echo motion
Reactivity FFT 2048
bass 20–250 Hz
mid –2 kHz
treble –16 kHz
Bass
0
Mid
0
Treble
0
Level
0
Beat
— BPM
Level of the sound before it is analysed. Turn up for a quiet mic.
Fast attack, slow fall. Higher = smoother, lazier.
How sharply the bass must jump to count as a kick. Lower = more beats.
Auto-change
Change the scene or preset by itself
Render quality
Every visualizer, on this device
Keys
Spaceplay / pause
Nnext scene, preset or dial page
Pprevious scene, preset or dial page
Rrandom scene or preset (new dials where there are no scenes)
Enext visualizer
Ffullscreen
Hhide / show controls
Ssave the look on screen
Dragstir Ink, pull the Swarm, draw a Mandala, spin the Laser, look around in 3D Worlds, Sound Weaver and Music Box
Wheelzoom the Laser, 3D Worlds and Music Box, speed up Sound Weaver